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It's Minigun Magazine Volume 2!!

Here is the list of all the weapons in Timesplitters Future Perfect, along with some information to go with them.  There are a total of 41 weapons in Timesplitters Future Perfect (41 if you count dual weapons, and 43 if you count Story Mode Only weapons).
 

Baseball Bat

Type- Melee weapon.

Firepower- Good

Rate of Fire- Average

Accuracy- Excellent

Noise- Silent (maybe a whoosh sound)

 

Brick

Type- Flying projectile of doom.

Firepower- Great

Rate of Fire- Average

Accuracy- Average

Noise- Medium loudness

Clip Size- 1 brick

Max Ammo Storage (not counting clip)- 39 Bricks

Ammunition- Take a guess...

Notes- Hold longer for a farther throw.

 

Pistol 9mm + (x2)

Type- Handgun

Firepower- Average

Rate of Fire (If fire button held down)- Average

Accuracy- Good

Noise- Loud/Silent with Secondary function

Clip Size- 8 shots

Max Ammo Storage (not counting clip)- 52 shots(x1) 44 shots each(x2)

Ammunition-  9mm Bullets

Primary Function- Fires a Bullet

Secondary Function- Silencer with Scope

 

Kruger 9mm + (x2)

Type- Handgun

Firepower- Average

Rate of Fire (If fire button held down)- Average

Accuracy- Good

Noise- Loud/Silent with Secondary Function

Clip Size- 8 shots

Max Ammo Storage (not counting clip)- 52 shots(x1) 44 shots each(x2)

Ammunition- 9mm Bullets

Primary Function- Fires a Bullet

Secondary Function- Silencer

 

LX-18 + (x2)

Type- Handgun

Firepower- Good

Rate of Fire (if fire button held down)- Average

Accuracy- Good

Noise- Very Loud/More silent with secondary function

Clip Size- 18 shots

Max Ammo Storage (not counting clip)- 42 shots(x1) 24 shots each (x2)

Ammunition- Bullets

Primary Function-  Fires a bullet

Secondary Function- Silencer with Scope

 

Scifi Handgun + (x2)

Type- Handgun

Firepower- Average

Rate of Fire (If fire button held down)- Good

Accuracy- Good

Noise- Medium

Clip Size- 16 shots

Max Ammo Storage (not counting clip)- 184 shots(x1) 168 shots each (x2)

Ammunition- Plasma

Primary Function- Fires a Plasma Shot

Secondary Function-  Fires Bouncing Plasma Shots

 

Revolver

Type- Handgun

Firepower- Great

Rate of Fire (If fire button held down)- Average

Accuracy- Good

Noise- Loud

Clip Size- 6 shots

Max Ammo Storage (not counting clip)- 64 shots

Ammunition- Bullets

Primary Function- Fires a bullet

 

Injector

Type- Handgun/Medical tool

Firepower- Poor

Rate of Fire (If fire button held down)- Good

Accuracy- Good

Noise- Quietish

Clip Size- 8 darts

Max Ammo Storage (not counting clip)- 40 darts

Ammunition- Tranquilizer Darts

Primary Function- Fires a Dart

Notes- It may have poor firepower but wait for the after result.  Works only on the mutant in Story mode, works for everyone in arcade mode.

 

Mag-Charger

Type- Weakened down Railgun?

Firepower- Good

Rate of Fire (If fire button held down)- Good

Accuracy- Good

Noise- Medium

Clip Size- 12 shots

Max Ammo Storage (not counting clip)- 28 shots

Ammunition- Plasma

Primary Function- Fires a plasma shot

Secondary Function- Infrared Vision + Pircing through walls.

Notes- This can only shoot through walls on multiplayer.  On story mode, Enemies do not show body heat in infrared vision mode.

 

Flamethrower

Type- Flamethrower

Firepower- Good

Rate of Fire (If fire button held down)- Stream of fire = Excellent

Accuracy- Great

Noise- Medium

Max Ammo Storage- 1500 liquid

Ammunition- Volitle Substance

Primary Function- Sprays Flames

 

Machine Gun + (x2)

Type- Machine Gun

Firepower- Great

Rate of Fire (If fire button held down)- Great

Accuracy- Good

Noise- Loud

Clip Size- 32 shots

Max Ammo Storage (not counting clip)- 224 shots (x1) 192 shots each (x2)

Ammunition- Bullets

Primary Function- Fires bullets

 

K-SMG + (x2)

Type- Machine Gun

Firepower- Good

Rate of Fire (If fire button held down)- Great

Accuracy- Good

Noise- Loud

Clip Size- 32 shots

Max Ammo Storage (not counting clip)- 168 shots (x1) 136 each (x2)+ 6 total rockets.

Ammunition- Bullets/Grenades

Primary Function- Shoots Bullets

Secondary Function- Fires a rocket

 

Shotgun

Type- Shotgun

Firepower- Great

Rate of Fire (If fire button held down)- Good

Accuracy- Great in close range, bad as you go farther away

Noise- Loud

Clip Size- 2 shots

Max Ammo Storage (not counting clip)- 38 shots

Ammunition- Shotgun Shells

Primary Function- Fires a shotgun shell

 

Dispersion Gun

Type- ???

Firepower- Good

Rate of Fire (If fire button held down)- If you hold down, it charges a shot.

Accuracy- Wide range, Good?

Noise- Loud

Clip Size- Fires one shot if fire button is pressed, Fires 2 shots if fire button is held down but not fully charged, Fires 3 shots if fire button is held down and is fully charged.

Max Ammo Storage (not counting clip)- 40 Pulses

Ammunition- Supersonic Pulse

Primary Function- Fires Pulsewave

 

Tactical 12-Gauge

Type- Shotgun with better clip storage

Firepower- Great

Rate of Fire (If fire button held down)- Slow, because after each shot a pump is required.

Accuracy- Great in Close Range, less accurate as you move away from target.

Noise- Loud

Clip Size- 8 shots

Max Ammo Storage (not counting clip)- 32 shots

Ammunition- Shotgun Shells

Primary Function- Fires a shotgun shell

 

Soviet Rifle

Type- Machine Gun

Firepower- Great

Rate of Fire (If fire button held down)- Great (not as good as machine gun or K-SMG though)

Accuracy- Good

Noise- Loud

Clip Size- 30 shots

Max Ammo Storage (not counting clip)- 170 shots

Ammunition- Bullets

Primary Function- Fires Bullets

 

Harpoon Gun

Type- Gun that fires big spears

Firepower- Great

Rate of Fire (If fire button held down)- Good

Accuracy- Average (because harpoons arc)

Noise- Medium

Clip Size- 12 Harpoons

Max Ammo Storage (not counting clip)- 36 Harpoons

Ammunition- Harpoons

Primary Function- Fires a Harpoon

Notes- Fire at a Gingerbread Man!

 

ElectroTool

Type- Portable Electricity Generator

Firepower- Good/Good

Rate of Fire (If fire button held down)- Stream of Electricity = Excellent / Good (Secondary Function)

Accuracy- Great

Noise- Medium

Max Ammo Storage- 1800 electricity

Ammunition- Electricity

Primary Function- Stream of Electricity

Secondary Function- Fires Electricity Rings

 

Plasma Autorifle

Type- Plasma Machine gun (sort of)

Firepower- Great

Rate of Fire (If fire button held down)- Good Better if held down longer

Accuracy- Good

Noise- Loud

Max Ammo Storage- 400 plasma shots

Ammunition- Plasma

Primary Function- Fires Plasma Shots

Notes- Watch Gun Temperature Meter, don't let gun overheat.

 

SBP500

Type- Machine Gun

Firepower- Great

Rate of Fire (If fire button held down)- Great

Accuracy- Good

Noise- Loud

Clip Size- 64 shots

Max Ammo Storage (not counting clip)- 192 shots

Ammunition- Bullets

Primary Function- Fires Bullets

 

Monkey Gun

Type- Machine Gun

Firepower- Excellent

Rate of Fire - Excellent

Accuracy- Excellent

Noise- Loud

Clip Size- 64 shots

Max Ammo Storage (not counting clip)- 192 shots

Ammunition- Bullets

Primary Function- Fires 64 bullets

Notes- Despite the name, this gun does not shoot monkeys or bananas.  Fires 64 bullets in under 2 seconds!!

 

Minigun

Type- Chain Gun

Firepower- Excellent

Rate of Fire (If fire button held down)- Excellent

Accuracy- Great

Noise- Very Loud

Max Ammo Storage- 400 Bullets

Ammunition- Bullets

Primary Function- Fires bullets after short warm-up

Secondary Function- Auto Warm-up. 

Notes- Watch your Gun Temperature Meter.  Don't let gun overheat.

 

Rocket Launcher

Type- Rocket Launcher

Firepower- Excellent

Rate of Fire (If fire button held down)- Poor / Good with Secondary function

Accuracy- Good

Noise- Loud

Clip Size- 6 Rockets

Max Ammo Storage (not counting clip)- 6 Rockets

Ammunition- Rockets

Primary Function- Fires a Rocket

Secondary Function- Fires 6 Rockets (one right after the other, not at the same time)

 

 

Heatseeker

Type- Homing Rocket Launcher

Firepower- Excellent

Rate of Fire (If fire button held down)- Very Slow

Accuracy- Great (because they pursue enemies when locked on.

Noise- Loud

Clip Size- 1 Rockets

Max Ammo Storage (not counting clip)- 5 Rockets

Ammunition- Rockets

Primary Function- Fires a Rocket

 

Ghost Gun

Type- Paranormal Eliminator (Think of Ghostbusters)

Firepower- Poor (Multiplayer)

Rate of Fire (If fire button held down)- Stream of Ghost Eliminator Stuff? = Excellent

Accuracy- Great

Noise- Medium

Max Ammo Storage - 960 Ghost Eliminator Stuff

Ammunition- Ghost Eliminator Stuff

Primary Function- Fires Stream of Ghost Eliminator Stuff

Notes- Does not affect Zombies on Story mode.

 

Scifi Sniper

Type- Sniper Rifle

Firepower- Excellent

Rate of Fire (If fire button held down)- Good

Accuracy- Excellent

Noise- Semi-Loud

Clip Size- 7 Plasma Shots

Max Ammo Storage (not counting clip)- 32 Plasma Shots

Ammunition- Plasma

Primary Function- Shoots a Plasma Shot

Secondary Function- Turns on Plasma Shield

Notes- Your shield can only be on for a certain amount of time (check meter).  If all used up, plasma for shield regenerates.

 

Vintage Rifle

Type- Sniper Rifle

Firepower- Excellent

Rate of Fire (If fire button held down)- Average

Accuracy- Excellent

Noise- Loud

Clip Size- 8 shots

Max Ammo Storage (not counting clip)- 32 shots

Ammunition- Bullets

Primary Function- Fires a Bullet

 

Sniper Rifle

Type- Sniper Rifle

Firepower- Excellent

Rate of Fire (If fire button held down)- Average

Accuracy- Excellent

Noise- Very Loud

Clip Size- 5 shots

Max Ammo Storage (not counting clip)- 35 shots

Ammunition- Bullets

Primary Function- Fires a Bullet

 

Flare Gun + (x2)

Type- Single-Shot Handheld Explosive Launcher

Firepower- Excellent

Rate of Fire (If fire button held down)- Very Slow (Must put in new explosive)

Accuracy- Poor (Shot turns and twists in the air)

Noise- Loud

Clip Size- 1 Explosive

Max Ammo Storage (not counting clip)- 10 (x1+ 10 each x2)

Ammunition- Explosive Cartriges (Probably filled with gun powder or other explosive).

Primary Function- Fires Explosive

 

Proximity Mines

Type- Mines that go off when someone gets close

Firepower- Excellent

Rate of Fire- If you hold down fire button, it throws mine farther.

Accuracy- Average

Noise- Throw- Low/ Explostion- Loud

Clip Size- 1 Mine

Max Ammo Storage (not counting clip)- 9 Mines

Ammunition- Mines

Primary Function- Throws a Mine

Notes- Put above doorways where people won't see them. And this time they do not beep so you won't know where they are.

 

Remote Mine

Type- Mine that is set off by remote trigger

Firepower- Excellent

Rate of Fire (If fire button held down)- Same as Proximity Mines

Accuracy- Average

Noise- Same as Proximity Mines

Clip Size- 1 Mine

Max Ammo Storage (not counting clip)- 9 Mines

Ammunition- Mines

Primary Function- Fires a Mine

Secondary Function- Explodes all Mines you threw on map.

 

Timed Mine

Type- Mine that goes off from built in timer

Firepower- Excellent

Rate of Fire (If fire button held down)- Same as other mines

Accuracy- Average

Noise- Same as other mines, except it beeps

Clip Size- 1 Mine

Max Ammo Storage (not counting clip)- 10 Mines

Ammunition- Mines

Primary Function- Throws a Mine

 

Grenades

Type- Grenades

Firepower- Excellent

Clip Size- 1 grenade

Max Ammo Storage (not counting clip)- 4 grenades

Ammunition- Grenades

Primary Function- Throws Grenade

Notes- Hold down Grenade button to throw farther.

 

Plasma Grenades

Type- Grenades that used to come out of Old Plasma Autorifles

Firepower- Excellent

Clip Size- 1 grenade

Max Ammo Storage (not counting clip)- 4 grenades

Ammunition- Plasma Grenades

Primary Function- Throws Grenade

Notes- Same as other Grenades.

Story Mode Only Weapons

TNT

Type- Explosive

Firepower- Excellent ++

Rate of Fire (If fire button held down)- Very Slow (Sets mine time and sets mine down) 

Clip Size- 1 Mine ONLY (To get more you must get another one)

Ammunition- TNT

Primary Function- Sets TNT Timer and Sets Explosives

 

Time Disruption Grenades

Type- Time slowing grenades

Firepower- Excellent

Clip Size- 1 grenade

Max Ammo Storage (not counting clip)- 4 grenades

Ammunition- TDG

Primary Function-Throws Grenade

Notes- Slows down enemies but not you.  Longer you hold, the farther it will go.

I have way too much free time on my hands. :P