Here is the list of all the weapons in Timesplitters Future Perfect, along with some information to go with them.
There are a total of 41 weapons in Timesplitters Future Perfect (41 if you count dual weapons, and 43 if you count Story Mode
Only weapons).
Baseball Bat
Type- Melee weapon.
Firepower- Good
Rate of Fire- Average
Accuracy- Excellent
Noise- Silent (maybe a whoosh sound)
Brick
Type- Flying projectile of doom.
Firepower- Great
Rate of Fire- Average
Accuracy- Average
Noise- Medium loudness
Clip Size- 1 brick
Max Ammo Storage (not counting clip)- 39 Bricks
Ammunition- Take a guess...
Notes- Hold longer for a farther throw.
Pistol 9mm + (x2)
Type- Handgun
Firepower- Average
Rate of Fire (If fire button held down)- Average
Accuracy- Good
Noise- Loud/Silent with Secondary function
Clip Size- 8 shots
Max Ammo Storage (not counting clip)- 52 shots(x1) 44 shots each(x2)
Ammunition- 9mm Bullets
Primary Function- Fires a Bullet
Secondary Function- Silencer with Scope
Kruger 9mm + (x2)
Type- Handgun
Firepower- Average
Rate of Fire (If fire button held down)- Average
Accuracy- Good
Noise- Loud/Silent with Secondary Function
Clip Size- 8 shots
Max Ammo Storage (not counting clip)- 52 shots(x1) 44 shots each(x2)
Ammunition- 9mm Bullets
Primary Function- Fires a Bullet
Secondary Function- Silencer
LX-18 + (x2)
Type- Handgun
Firepower- Good
Rate of Fire (if fire button held down)- Average
Accuracy- Good
Noise- Very Loud/More silent with secondary function
Clip Size- 18 shots
Max Ammo Storage (not counting clip)- 42 shots(x1) 24 shots each (x2)
Ammunition- Bullets
Primary Function- Fires a bullet
Secondary Function- Silencer with Scope
Scifi Handgun + (x2)
Type- Handgun
Firepower- Average
Rate of Fire (If fire button held down)- Good
Accuracy- Good
Noise- Medium
Clip Size- 16 shots
Max Ammo Storage (not counting clip)- 184 shots(x1) 168 shots each (x2)
Ammunition- Plasma
Primary Function- Fires a Plasma Shot
Secondary Function- Fires Bouncing Plasma Shots
Revolver
Type- Handgun
Firepower- Great
Rate of Fire (If fire button held down)- Average
Accuracy- Good
Noise- Loud
Clip Size- 6 shots
Max Ammo Storage (not counting clip)- 64 shots
Ammunition- Bullets
Primary Function- Fires a bullet
Injector
Type- Handgun/Medical tool
Firepower- Poor
Rate of Fire (If fire button held down)- Good
Accuracy- Good
Noise- Quietish
Clip Size- 8 darts
Max Ammo Storage (not counting clip)- 40 darts
Ammunition- Tranquilizer Darts
Primary Function- Fires a Dart
Notes- It may have poor firepower but wait for the after result. Works only on the mutant in Story mode, works
for everyone in arcade mode.
Mag-Charger
Type- Weakened down Railgun?
Firepower- Good
Rate of Fire (If fire button held down)- Good
Accuracy- Good
Noise- Medium
Clip Size- 12 shots
Max Ammo Storage (not counting clip)- 28 shots
Ammunition- Plasma
Primary Function- Fires a plasma shot
Secondary Function- Infrared Vision + Pircing through walls.
Notes- This can only shoot through walls on multiplayer. On story mode, Enemies do not show body heat in infrared
vision mode.
Flamethrower
Type- Flamethrower
Firepower- Good
Rate of Fire (If fire button held down)- Stream of fire = Excellent
Accuracy- Great
Noise- Medium
Max Ammo Storage- 1500 liquid
Ammunition- Volitle Substance
Primary Function- Sprays Flames
Machine Gun + (x2)
Type- Machine Gun
Firepower- Great
Rate of Fire (If fire button held down)- Great
Accuracy- Good
Noise- Loud
Clip Size- 32 shots
Max Ammo Storage (not counting clip)- 224 shots (x1) 192 shots each (x2)
Ammunition- Bullets
Primary Function- Fires bullets
K-SMG + (x2)
Type- Machine Gun
Firepower- Good
Rate of Fire (If fire button held down)- Great
Accuracy- Good
Noise- Loud
Clip Size- 32 shots
Max Ammo Storage (not counting clip)- 168 shots (x1) 136 each (x2)+ 6 total rockets.
Ammunition- Bullets/Grenades
Primary Function- Shoots Bullets
Secondary Function- Fires a rocket
Shotgun
Type- Shotgun
Firepower- Great
Rate of Fire (If fire button held down)- Good
Accuracy- Great in close range, bad as you go farther away
Noise- Loud
Clip Size- 2 shots
Max Ammo Storage (not counting clip)- 38 shots
Ammunition- Shotgun Shells
Primary Function- Fires a shotgun shell
Dispersion Gun
Type- ???
Firepower- Good
Rate of Fire (If fire button held down)- If you hold down, it charges a shot.
Accuracy- Wide range, Good?
Noise- Loud
Clip Size- Fires one shot if fire button is pressed, Fires 2 shots if fire button is held down but not fully charged,
Fires 3 shots if fire button is held down and is fully charged.
Max Ammo Storage (not counting clip)- 40 Pulses
Ammunition- Supersonic Pulse
Primary Function- Fires Pulsewave
Tactical 12-Gauge
Type- Shotgun with better clip storage
Firepower- Great
Rate of Fire (If fire button held down)- Slow, because after each shot a pump is required.
Accuracy- Great in Close Range, less accurate as you move away from target.
Noise- Loud
Clip Size- 8 shots
Max Ammo Storage (not counting clip)- 32 shots
Ammunition- Shotgun Shells
Primary Function- Fires a shotgun shell
Soviet Rifle
Type- Machine Gun
Firepower- Great
Rate of Fire (If fire button held down)- Great (not as good as machine gun or K-SMG though)
Accuracy- Good
Noise- Loud
Clip Size- 30 shots
Max Ammo Storage (not counting clip)- 170 shots
Ammunition- Bullets
Primary Function- Fires Bullets
Harpoon Gun
Type- Gun that fires big spears
Firepower- Great
Rate of Fire (If fire button held down)- Good
Accuracy- Average (because harpoons arc)
Noise- Medium
Clip Size- 12 Harpoons
Max Ammo Storage (not counting clip)- 36 Harpoons
Ammunition- Harpoons
Primary Function- Fires a Harpoon
Notes- Fire at a Gingerbread Man!
ElectroTool
Type- Portable Electricity Generator
Firepower- Good/Good
Rate of Fire (If fire button held down)- Stream of Electricity = Excellent / Good (Secondary Function)
Accuracy- Great
Noise- Medium
Max Ammo Storage- 1800 electricity
Ammunition- Electricity
Primary Function- Stream of Electricity
Secondary Function- Fires Electricity Rings
Plasma Autorifle
Type- Plasma Machine gun (sort of)
Firepower- Great
Rate of Fire (If fire button held down)- Good Better if held down longer
Accuracy- Good
Noise- Loud
Max Ammo Storage- 400 plasma shots
Ammunition- Plasma
Primary Function- Fires Plasma Shots
Notes- Watch Gun Temperature Meter, don't let gun overheat.
SBP500
Type- Machine Gun
Firepower- Great
Rate of Fire (If fire button held down)- Great
Accuracy- Good
Noise- Loud
Clip Size- 64 shots
Max Ammo Storage (not counting clip)- 192 shots
Ammunition- Bullets
Primary Function- Fires Bullets
Monkey Gun
Type- Machine Gun
Firepower- Excellent
Rate of Fire - Excellent
Accuracy- Excellent
Noise- Loud
Clip Size- 64 shots
Max Ammo Storage (not counting clip)- 192 shots
Ammunition- Bullets
Primary Function- Fires 64 bullets
Notes- Despite the name, this gun does not shoot monkeys or bananas. Fires 64 bullets in under 2 seconds!!
Minigun
Type- Chain Gun
Firepower- Excellent
Rate of Fire (If fire button held down)- Excellent
Accuracy- Great
Noise- Very Loud
Max Ammo Storage- 400 Bullets
Ammunition- Bullets
Primary Function- Fires bullets after short warm-up
Secondary Function- Auto Warm-up.
Notes- Watch your Gun Temperature Meter. Don't let gun overheat.
Rocket Launcher
Type- Rocket Launcher
Firepower- Excellent
Rate of Fire (If fire button held down)- Poor / Good with Secondary function
Accuracy- Good
Noise- Loud
Clip Size- 6 Rockets
Max Ammo Storage (not counting clip)- 6 Rockets
Ammunition- Rockets
Primary Function- Fires a Rocket
Secondary Function- Fires 6 Rockets (one right after the other, not at the same time)
Heatseeker
Type- Homing Rocket Launcher
Firepower- Excellent
Rate of Fire (If fire button held down)- Very Slow
Accuracy- Great (because they pursue enemies when locked on.
Noise- Loud
Clip Size- 1 Rockets
Max Ammo Storage (not counting clip)- 5 Rockets
Ammunition- Rockets
Primary Function- Fires a Rocket
Ghost Gun
Type- Paranormal Eliminator (Think of Ghostbusters)
Firepower- Poor (Multiplayer)
Rate of Fire (If fire button held down)- Stream of Ghost Eliminator Stuff? = Excellent
Accuracy- Great
Noise- Medium
Max Ammo Storage - 960 Ghost Eliminator Stuff
Ammunition- Ghost Eliminator Stuff
Primary Function- Fires Stream of Ghost Eliminator Stuff
Notes- Does not affect Zombies on Story mode.
Scifi Sniper
Type- Sniper Rifle
Firepower- Excellent
Rate of Fire (If fire button held down)- Good
Accuracy- Excellent
Noise- Semi-Loud
Clip Size- 7 Plasma Shots
Max Ammo Storage (not counting clip)- 32 Plasma Shots
Ammunition- Plasma
Primary Function- Shoots a Plasma Shot
Secondary Function- Turns on Plasma Shield
Notes- Your shield can only be on for a certain amount of time (check meter). If all used up, plasma for shield
regenerates.
Vintage Rifle
Type- Sniper Rifle
Firepower- Excellent
Rate of Fire (If fire button held down)- Average
Accuracy- Excellent
Noise- Loud
Clip Size- 8 shots
Max Ammo Storage (not counting clip)- 32 shots
Ammunition- Bullets
Primary Function- Fires a Bullet
Sniper Rifle
Type- Sniper Rifle
Firepower- Excellent
Rate of Fire (If fire button held down)- Average
Accuracy- Excellent
Noise- Very Loud
Clip Size- 5 shots
Max Ammo Storage (not counting clip)- 35 shots
Ammunition- Bullets
Primary Function- Fires a Bullet
Flare Gun + (x2)
Type- Single-Shot Handheld Explosive Launcher
Firepower- Excellent
Rate of Fire (If fire button held down)- Very Slow (Must put in new explosive)
Accuracy- Poor (Shot turns and twists in the air)
Noise- Loud
Clip Size- 1 Explosive
Max Ammo Storage (not counting clip)- 10 (x1+ 10 each x2)
Ammunition- Explosive Cartriges (Probably filled with gun powder or other explosive).
Primary Function- Fires Explosive
Proximity Mines
Type- Mines that go off when someone gets close
Firepower- Excellent
Rate of Fire- If you hold down fire button, it throws mine farther.
Accuracy- Average
Noise- Throw- Low/ Explostion- Loud
Clip Size- 1 Mine
Max Ammo Storage (not counting clip)- 9 Mines
Ammunition- Mines
Primary Function- Throws a Mine
Notes- Put above doorways where people won't see them. And this time they do not beep so you won't know where
they are.
Remote Mine
Type- Mine that is set off by remote trigger
Firepower- Excellent
Rate of Fire (If fire button held down)- Same as Proximity Mines
Accuracy- Average
Noise- Same as Proximity Mines
Clip Size- 1 Mine
Max Ammo Storage (not counting clip)- 9 Mines
Ammunition- Mines
Primary Function- Fires a Mine
Secondary Function- Explodes all Mines you threw on map.
Timed Mine
Type- Mine that goes off from built in timer
Firepower- Excellent
Rate of Fire (If fire button held down)- Same as other mines
Accuracy- Average
Noise- Same as other mines, except it beeps
Clip Size- 1 Mine
Max Ammo Storage (not counting clip)- 10 Mines
Ammunition- Mines
Primary Function- Throws a Mine
Grenades
Type- Grenades
Firepower- Excellent
Clip Size- 1 grenade
Max Ammo Storage (not counting clip)- 4 grenades
Ammunition- Grenades
Primary Function- Throws Grenade
Notes- Hold down Grenade button to throw farther.
Plasma Grenades
Type- Grenades that used to come out of Old Plasma Autorifles
Firepower- Excellent
Clip Size- 1 grenade
Max Ammo Storage (not counting clip)- 4 grenades
Ammunition- Plasma Grenades
Primary Function- Throws Grenade
Notes- Same as other Grenades.
Story Mode Only Weapons
TNT
Type- Explosive
Firepower- Excellent ++
Rate of Fire (If fire button held down)- Very Slow (Sets mine time and sets mine down)
Clip Size- 1 Mine ONLY (To get more you must get another one)
Ammunition- TNT
Primary Function- Sets TNT Timer and Sets Explosives
Time Disruption Grenades
Type- Time slowing grenades
Firepower- Excellent
Clip Size- 1 grenade
Max Ammo Storage (not counting clip)- 4 grenades
Ammunition- TDG
Primary Function-Throws Grenade
Notes- Slows down enemies but not you. Longer you hold, the farther it will go.